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  • Solarix [RePack] [ENG] (2015) (v.1.2)

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    Post 20-Sep-2015 23:01



    Общая информация:
    Дата выхода: 30 апреля 2015
    Жанр: Action (Survival horror) / 3D / 1st Person
    Разработчик: Halfbus Pulsetense Games
    Издатель: KISS ltd.
    Тип издания: RePack
    Версия игры: 1.2
    Язык интерфейса: Английский
    Язык озвучки: Английский
    Таблетка: Вшита (BAT/RELOADED)-Системные требования:
    Операционная система: Windows XP and above
    Процессор: 3.0 GHz dual core or better
    Оперативная память: 1 ГБ
    Видеокарта: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
    Звуковая карта: Совместимая с DirectX 9.0c
    Свободное место на жестком диске: 3 ГБ-Описание:-Solarix - научно-фантастический хоррор переносящий игрока в мир неизученного и ужасающего. В Solarix заложена прогрессивная система совершенно открытых этапов, что предоставляет возможность продвигаться игроку в удобном и наиболее приемлемом для него порядке. Для результативного прохождения, игроку предстоит постоянно комбинировать ожесточенные поединки с стелс-прохождением, что предразумевает наименьшее привлечение внимания противника на свою персону. Целью создателей Solarix было создание забавы, что соединила бы в себе все хорошее от классических хорроров и новые положительные черты, что появились с появлением новых технологий. Герой по сюжету будет бороться за выживание на уничтоженной эпидемией космической станции.-

    ■ Особенности РеПака:
    Ничего не удалено, не перекодированно
    Вшиты update v.1.1 и v.1.2 от BAT (версия игры 1.2)
    RePack by ваш покорный слуга (U4enik_77)

    ■ Список изменений:

    Here are the patch notes v.1.1
    Coding Related Notes:
    *List most common resolutions and add them all to the game code in ascending order.
    *Remove forcing the last resolutions at the beginning of levels, so player can use config files for more resolutions.
    *Add all of the resolutions to the options page in the exact same order.
    *Remove unused DD and exec functions from player controller for optimization.
    *Add fov option, min: 60, max: 120, with increments of 5.
    *Force the player's weapon (including hands) to disregard the change of FOV, it'll use FOV of 90 all the time.
    *Polish all the options pages, as well as confirmation UIs.
    *Make the option steppers able to affect another text field within the same UI (needed for aspect ratio text).
    *Add aspect ratio text under resolution, that updates based on the current resolution.
    *Add MaxHealthPacksAllowed to PC, so player can only carry a limited number of health packs.
    *Add MaxHealthPacksAllowed to DifficultyManager, so we can define different limits for each difficulty level. Now, player won’t be carrying too many of health packs so use them wisely.
    *Add a limit on how high the player can get using a throwable object. This should prevent flying with throwable objects.
    *Add a limit on how low the throwable object can get when you loook down. This should prevent flying with throwable objects.
    *Create a SwitchWeapon action, so we can switch the active weapon from kismet. Will implement the solution in the next patch in case some users request it.
    *Fixed not being able to fall off a ledge when crouched. THIS should prevent many of the collision errors, being stuck after you jump onto things. Now you can fall down silent if you are standing on something. Also, it fixes the “OMG! I can’t crouch while I’m going down the stairs” bug(!)
    *Changed how the logo is displayed, so changing the FOV won't make it unreadable.
    Level Design Changes & Related Notes :
    *Removed most of collision of floor objects that people tipped onto. This wasn’t a bug, it was a design choice but some users found this and presented this as if it is an error. Initially, our purpose was, within the scope of “old-school realism” make all of the objects on the floor having collisions. However, since some users deliberately showcased this as if it is an error, we removed the collisions of floor objects, so people can have “easier” time to walk on the floors. We are living in an era where users can complain about “not being able to crouch while going down stairs” so this was necessary decision we believe.
    *Fixed the slipping through containers.
    *Re-arranged some of the throwable objects in the first chapter for easier navigation.
    *Fixed the type error of “Power Cell”.
    *Adjusted lighting outside areas in chapter 2.
    *Added more hints for the puzzle in chapter 2.
    *Fixed collision errors in Chapter 3, will keep on doing so in the next patch.
    *Fixed the typo error “Incoherent” in chapter 3.
    *More optimization to chapter 6
    AI Related Changes and Notes :
    *Fixed the dancing AI issue in some cases during patrol.
    *Increased peripheral vision for all of the AIs : They will have better seeing abilities now.
    *Increased and randomized monster speeds : Some of them will run faster now so players won’t easily run away from them.
    *Human soldiers have much better vision now, they will be using their “laser-sights”. We added this feature already to the AI code base, but prior to release removed it since some of the “beta-testers” found the soldiers to be “very difficult” to pass by. Now, on the other hand, we have some users calling these soldiers “blind”. Hence we made this alteration.
    Now, with the increased vision abilities, and since they will be using the laser-sights, players should be much more careful around the human soldiers.
    *Human Soldiers now react to if you shoot out lights nearby them.
    *Human Soldiers' Idle voices are less repeating now.
    Here are the patch notes for v1.2
    Increased player interaction distance: Now players can pick up throwable objects and items and interact with doors more easily.
    Increased crouching speed: In all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.
    Major overhaul to the electro shocker/tazer gun: Now both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.
    Added more check points all across chapters and allowed multiple saves to certain check points.
    Fixed certain key items not being pick-upable on medium and hard difficulty.
    Extra improvements & also fixed terrain collision problems. Player should move more smoothly over terrain now both in running and crouching mode.
    Removed keycard access to Mines entrance in chapter 3. Now that door doesn’t need keycard, in case people forget about it and don’t want to backtrack.
    Adjusted player’s jump height to avoid collision problems on certain world objects.


    ■ Установка :

    Запустить setup.exe , установить дистрибутив игры


    ■ Скриншоты:

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